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The glossary terms and definitions on this page
are from the 2nd edition of
the highly acclaimed book "Basketball Made Simple: A Spectator's
Guide".
- alive:
- a ball
is alive when it is released by a shooter or thrower, or legally tapped by a jumper during a jump ball;
the game clock starts only when the ball becomes alive; compare with live.
-
- alternating-possession rule:
- in college,
the possession arrow changes direction after each subsequent jump ball situation, alternating which team gets possession for the throw-in.
-
- assist:
- the last
pass to a teammate that leads directly to a field goal; the scorer must move immediately toward the basket for the passer to be credited with an assist; only 1 assist
can be credited per field goal.
-
- backboard:
- the rectangular
structure, 6' x 3 1/2', to which the basket is attached.
-
- backcourt:
- the area
from the midcourt line to the end line furthest from the offense's basket.
-
- ball
handler:
- the player
with the ball; usually the point guard at the start of a play.
-
- bank
shot:
- a shot
where the ball is first bounced (or banked) off the backboard at such an angle that it then drops into the basket.
-
- baseline:
- see end line.
-
- basket:
- attached
to the backboard, it consists of a metal rim 18" in diameter suspended
10' from the floor, from which a 15-18" corded net hangs, and through
which points are scored; also used to refer to a successful field goal.
-
- beat the defender:
- when an
offensive player, with or without the ball, is able to get past an opponent
who is guarding him.
-
- blind
pass:
- a pass
from a ball handler
who does not see his receiver, but is estimating where he should be.
-
- blocked
shot:
- the successful
deflection of a shot by touching part of the ball on its way to the
basket, thereby preventing a field goal.
-
- blocking:
- the use
of a defender's body position to illegally prevent an opponent's advance;
the opposite of charging.
-
- boosters:
- alumni
supporters of college teams.
-
- boxing
out:
- a player's
attempt to position his body between his opponents and the basket to get rebounds and prevent the opponents from doing so.
-
- break:
- see fast break.
-
- center circle:
- the circular
area at midcourt from which jump balls are taken.
-
- charging:
- an offensive
foul which occurs when an offensive player runs into a defender
who has established position.
-
- clear
out:
- see one-on-one
showdown.
-
- Commissioner:
- the president
of the NBA.
-
- court:
- the 94'
x 50' area bounded by 2 sidelines and 2 end lines
containing a basket at each end, on which a basketball game is played.
-
- court
vision:
- a player's
ability to see everything on the court during play such as where his teammates and defenders
are set up which enables him to make better choices in passing; the best point guards possess this.
-
- crossover dribble:
- when a
ball handler
dribbles the ball across his body from one hand to the other.
-
- cylinder:
- the imaginary
area directly above the basket where goaltending or basket interference can occur.
-
- dead
ball:
- any ball
that is not live; occurs after each successful field goal or free-throw attempt, after any official's whistle or if the ball leaves the court;
it stops play which is then resumed by a jump
ball, throw-in or free-throw.
-
- defense:
- the act
of preventing the offense from scoring; the team without the ball.
-
- defensive rebound:
- a rebound of an opponent's missed shot.
-
- double
team:
- when two
teammates join efforts in guarding a single opponent.
-
- downcourt or down the court:
- the direction
a team on offense moves, from its backcourt into its frontcourt and towards its own basket.
-
- draft:
- the method
by which NBA teams annually select college or foreign players
to their teams, designed to promote balanced competition in the NBA.
-
- Dream
Team:
- the name
given by the media to the U.S. basketball team that won the gold medal
at the 1992 Barcelona Olympics; it was the first time non-amateurs were
permitted to represent the country; the members of this team were Charles
Barkley, Larry Bird, Clyde Drexler, Patrick Ewing, Magic Johnson, Michael
Jordan, Christian Laettner, Karl Malone, Chris Mullin, Scottie Pippen,
David Robinson and John Stockton. In the 1996 Olympics, the U.S. team
was called Dream Team II and in 2000, Dream Team III.
-
- dribble or dribbling:
- when a
player repeatedly pushes, pats, taps or bats the ball toward the floor
with one hand to cause the ball to bounce back up to either of his hands;
used to advance the ball or keep control of it.
-
- dribble series:
- a number
of consecutive dribbles which end when a player allows the ball to rest in one or
both hands; a player is only permitted one dribble series before he
must pass
or shoot.
-
- drive to the basket:
- to move
rapidly toward the basket with the ball.
-
- dunk:
- when a
player close to the basket jumps and strongly throws the ball down into it; an athletic,
creative shot used to intimidate opponents.
-
- elbowing:
- it is
a violation if a player vigorously or excessively swings his elbows,
even if there is no contact; it is a foul if contact is made, and an automatic ejection if that contact
is above shoulder level.
-
- end
line:
- the boundary
line behind each basket; also called the baseline.
-
- established position:
- when a
defensive player has both feet firmly planted on the floor before an offensive player's head and shoulder get past
him; the offensive player who runs into such a defender is charging.
-
- fake or feint:
- a deceptive
move to throw a defender off balance and allow an offensive player to
shoot
or receive a pass; players use their eyes, head or any other part of the body
to trick an opponent.
-
- fast
break:
- also called
the run-and-shoot offense, it begins with a defensive rebound by a player who immediately sends an outlet pass toward
midcourt to his waiting teammates; these teammates can sprint to their
basket and quickly shoot before enough opponents catch up to stop
them.
-
- field
goal:
- when the
ball enters the basket from above during play; worth 2 points, or 3 points if the
shooter was standing behind the 3-point line.
-
- Finals,
NBA:
- the annual
championship series of the NBA's post-season.
-
- Final
Four:
- the 4
regional champions (West, East, Midwest and Southeast) remaining from
the 64 college teams that compete in the annual NCAA Tournament; they play one another to determine the national champion.
-
- flagrant foul:
- unnecessary
or excessive contact against an opponent.
-
- floor:
- the area
of the court within the end lines
and sidelines.
-
- floor violation:
- a player's
action that violates the rules but does not prevent an opponent's movement
or cause him harm; penalized by a change in possession.
-
- forwards:
- the 2
players on the court for a team who are usually smaller than the center and bigger
than the guards; often a team's highest scorers.
-
- foul:
- actions
by players which break the rules but are not floor violations; penalized by a change in possession or free-throw opportunities; see personal foul
or technical foul.
-
- foul
lane:
- the painted
area 19' x 16' (12' in college) bordered by the end line
and the foul line, outside which players must stand during a free-throw; also the area an offensive player cannot spend more than
3-seconds at a time in.
-
- foul
line:
- the line
15' from the backboard and parallel to the end line
from which players shoot free-throws.
-
- foul
shot:
- see free-throw.
-
- 4-point
play:
- a 3-point shot
followed by a successful free-throw.
-
- franchise:
- a professional
team.
-
- franchise player:
- a star
player around which a franchise is built.
-
- free agent, restricted:
- an NBA
player whose contract has expired and who has received a "qualifying
offer" from his current club which provides a salary level predetermined
by the collective bargaining agreement. While this player is
free to negotiate an offer from a new team, his current team has a right
of first refusal to match that offer, thereby obligating him to
remain with his current team.
-
- free agent, unrestricted:
- a player
who has completed his 3rd NBA
season (or 4th season, if his current team exercised its "option"
to have him play for a 4th year) and is free to negotiate a contract
with other NBA
teams without his current team having a right of first refusal.
-
- free-throw:
- an unguarded
shot taken from the foul line by a player whose opponent committed a personal or technical foul; it is worth 1 point.
-
- free-throw line:
- see foul line.
-
- free-throw line extended:
- an imaginary
line drawn from the free-throw line to the sideline to determine the location for certain throw-ins.
-
- frontcourt:
- the area
between the midcourt line and the end line closest to the offense's basket.
-
- full-court press:
- when defenders
start guarding the offense in the backcourt.
-
- game
clock:
- shows
how much time remains in each of the four 12-minute quarters of an NBA game or two 20-minute halves of a college game.
-
- guards:
- the 2
players on each team who are the smallest on the court; they usually handle setting up plays and passing to teammates closer to the basket.
-
- guarding:
- the act
of following an opponent around the court to prevent him from getting close to the basket, taking anshot or making easy an pass,
while avoiding illegal contact.
-
- half-court or set offense:
- when a
team takes the time to develop a play in its frontcourt, such as the give-and-go or a screening
play; opposite of fast break.
-
- high percentage shot:
- a shot
that is likely to go in the basket, such as a layup.
-
- high
post:
- an imaginary
area outside either side of the foul lane
at the free-throw line extended.
-
- in
the paint:
- being
in the foul lane
area which is painted a different color.
-
- inbounds:
- the area
within the end lines
and sidelines of the court; also the act of bringing the ball into this area by means
of a throw-in.
-
- incidental contact:
- minor
contact usually overlooked by officials.
-
- inside shooting:
- shots
taken by a player near or under the basket.
-
- jump
ball:
- 2 opposing
players jump for a ball an official tosses above and between them, to tap it to their teammates
and gain possession; used to start the game (tip-off) and all overtime periods, and sometimes to restart play.
-
- keepaway game:
- a tactic
used by the team that is leading near the end of the game to keep the ball from its opponents to prevent them from
scoring while using up time off the game clock; also called freezing.
-
- key or keyhole:
- the area
at each end of the court
consisting of the foul circle, foul lane
and free-throw line; named for the shape it had years ago.
-
- layup or layin:
- a shot
taken after driving to the basket by leaping up under the basket and using one hand to drop the ball directly into the basket
(layin) or to bank the ball off the backboard into it (layup).
-
- leading the receiver:
- when a
passer throws the ball where he thinks a receiver is headed.
-
- live
ball:
- as soon
as a ball is given to a free-throw shooter or a thrower on a throw-in, it is live, but the game clock
does not restart until the ball is alive.
-
- loose
ball:
- a ball
that is alive but not in the possession of either team.
-
- low
post:
- an imaginary
area outside either side of the foul lane
close to the basket.
-
- lower percentage shot:
- a shot
that is less likely to go in the basket, such as one thrown by a player who is off balance or outside
his shooting range.
-
- man-to-man defense:
- the defensive
style where each defensive player is responsible for guarding one opponent.
-
- March Madness:
- see NCAA Tournament.
-
- match-ups:
- any pairing
of players on opposing teams who guard each other.
-
- MVP (Most Valuable Player):
- an award
recognizing the NBA player who contributed most to the regular season
or to the Finals.
-
- NBA (National Basketball Association):
- a professional
league created in 1949 that now has 27 teams in the U.S. and is adding
2 Canadian teams in 1995.
-
- NCAA (National Collegiate Athletic
Association):
- a voluntary
association of over 1,200 colleges and universities in the U.S. whose
role is to establish standards and protect the integrity of amateurism
for student-athletes.
-
- NCAA Tournament:
- an annual
competition between 64 college teams to crown a national champion; also
called March Madness because the three-week-long event is held during
March; see also Final Four.
-
- NIT (National Invitational Tournament):
- the oldest
college tournament, in which 32 teams not selected to the NCAA Tournament compete each year.
-
- off the dribble:
- a shot
taken while driving to the basket.
-
- offense:
- the team
with possession of the ball.
-
- offensive rebound:
- a rebound of a team's own missed shot.
-
- officials:
- the
crew chief, referee and umpire who control the game, stop and start
play, and impose penalties for violations and fouls.
-
- 1-and-1 or 1-plus-1:
- in college,
a free-throw attempt awarded for certain violations that earns the shooter a 2nd attempt only if the first is successful.
-
- when a
player is unguarded by a defender.
-
- out of bounds:
- the area
outside of and including the end lines and sidelines.
-
- outside shooting:
- shots
taken from the perimeter.
-
- over the limit:
- when a
team commits 5 or more team fouls
per NBA period (4 in each overtime);
8 or more per WNBA half; 7 or more per half in college; this
team is also said to be in the penalty.
-
- overtime or OT:
- the extra
period(s) played after a regulation game ends tied.
-
- pass:
- when a
passer throws the ball to a teammate; used to start plays, move
the ball downcourt, keep it away from defenders and get it to a shooter.
-
- passer:
- the player
who passes the ball to a teammate.
-
- period:
- any quarter,
half or overtime segment.
-
- perimeter:
- the area
beyond the foul circle away from the basket, including 3-point line, from which players take long-range
shots.
-
- personal foul:
- contact
between players that may result in injury or provide one team with an
unfair advantage; players may not push, hold, trip, hack, elbow,
restrain or charge into an opponent; these are also counted as team fouls.
-
- picked
off:
- refers
to a defender who has been successfully prevented from reaching the
ball
handler by an offensive screen.
-
- pick-up games:
- impromptu
games played among players who just met.
-
- pivot:
- a center;
also the foot that must remain touching the floor until a ball handler
who has stopped dribbling is ready to pass or shoot.
-
- playmaker:
- the
point guard who generally sets up plays for his teammates.
-
- point-shaving:
- an illegal
practice where players intentionally win a game, but by fewer points
than the point spread; led to 2 major college scandals (involved 32 of the biggest
stars in the 1950s, then 22 colleges in 1961).
-
- point
spread:
- a device
established by bookmakers to equalize 2 teams for betting purposes;
e.g., if a team is considered to be 4 points better than another, the
spread is 4 points; to win a bet on the favorite, that team would need
to win by more than the spread (in this case, by more than 4 points);
the margin of victory can be more important than whether a team wins
or loses.
-
- possession:
- to be
holding or in control of the ball.
-
- possession arrow:
- in college,
used to determine which team's turn it is to inbounds the ball to begin a period or in a jump ball
situation.
-
- post position:
- the position
of a player standing in the low post or high post.
-
- quadruple double:
- a triple double
with double-digits scored in 4 categories.
-
- rebound:
- when a
player grabs a ball that is coming off the rim or backboard after a shot attempt; see offensive rebound and defensive rebound.
-
- receiver:
- the player
who receives a pass from the ball handler.
-
- regulation game:
- four 12-minute
quarters in the NBA or two 20-minute halves in college; a game that ends without
overtime periods.
-
- release:
- the moment
that the ball leaves a shooter's hands.
-
- rookie:
- a player
in his first NBA season.
-
- roster:
- the list
of players on a team.
-
- run:
- occurs
when one team scores several field goals in quick succession while its opponents score few or none.
-
- salary
cap:
- an annual
dollar limit that a single team may pay all its players.
-
- scoring opportunity:
- when a
player gets open for a shot that is likely to score.
-
- screen or screener:
- the offensive
player who stands between a teammate and a defender to gives his teammate
the chance to take an shot.
-
- shot
clock:
- a clock
that limits the time a team with the ball has to shoot it; 24 seconds
in the NBA; in college, 35 seconds for men, 30 seconds for
women.
-
- shooter:
- a player
who takes a shot at the basket.
-
- shooter's roll:
- the ability
to get even an inaccurate shot to bounce lightly off the rim and into
the basket
-
- shooting range:
- the distance
from which a player is likely to make his shots.
-
- sidelines:
- 2 boundary
lines that run the length of the court.
-
- sixth
man:
- the best
substitute on a team; usually the first player to come off the bench
to replace a starter.
-
- slam
dunk:
- see dunk.
-
- squaring
up:
- when a
player's shoulders are facing the basket as he releases the ball for a shot; considered good shooting position.
-
- starting lineup:
- the 5
starters who begin a game; usually a team's best players.
-
- substitute:
- a player
who comes into the game to replace a player on the court.
-
- swing
man:
- a player
who can play both the guard
and forward positions.
-
- team
fouls:
- each personal foul
committed by a player is also counted against his team; when a team
goes over the limit,
its opponent is awarded free-throw opportunities.
-
- technical fouls or Ts:
- procedural
violations and misconduct that officials believe are detrimental to the game; penalized by a single
free-throw opportunity to the non-offending team (2 free-throws and
possession in college).
-
- 3-on-3:
- a game
played with only 3 players on the court for each team.
-
- 3-point
play:
- a 2-point
field goal
followed by a successful free-throw.
-
- 3-point shot:
- a field goal
worth 3 points because the shooter had both feet on the floor behind the 3-point line when he released the ball; also counts if one foot is behind the line while
the other is in the air.
-
- throw-in:
- the method
by which a team with possession inbounds the ball.
-
- timeout:
- when play
is temporarily suspended by an official or at the request of a team to respond to an injured player
or discuss strategy; there are full timeouts (100 or 60 seconds in NBA, 120 seconds in WNBA, 75 or 60 seconds in college) and 20-second
timeouts (30 seconds in college).
-
- tip-off:
- the initial
jump ball
that starts the game.
-
- transition:
- the shift
from offense to defense.
-
- traveling:
- a floor violation when the ball handler
takes too many steps without dribbling; also called walking.
-
- triple double:
- when a
player scores double-digits in 3 categories during one game (points,
assists and rebounds are most common, but it can also be blocks or steals); a sign of great versatility.
-
- turnover:
- when the
offense loses possession through its own fault by passing the ball out of bounds or committing a floor violation.
-
- when a
higher-seeded (better) team loses to a lower-seeded (inferior) one.
-
- violation:
- see floor violation.
-
- weakside:
- the side
of the court away from the ball.
-
- zone
defense:
- a defense
where each defender is responsible for an area of the court and must guard any player who enters that area; compare with man-to-man
defense.
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